
It’s tough to put into words how much I truly loved Batman: Arkham City. I mean, Arkham Asylum is easily one of my all-time favorite games despite its repetitive boss fights, and absurd ending… but Arkham City, wow… What a game!
To preface this review, it should be mentioned that I am a huge fan of Batman: the Animated Series. I have all 4 seasons on DVD and am always up for watching them I’ve always been a fan of the Batman films, and several of the one-off batman graphic novels and mini-series are among my all-time favorite comic book reads. Basically, I’m a batman fan… have been as long as I can remember. This will influence my review. I am biased, and I think it’s only fair that you know.
Arkham city picks up a short time after the events in Arkham Asylum. There’s a short 6 issue comic that does a good job of explaining what happened between the two games. It’s not essential really, the game does a good job of letting you know what’s going on, but it’s still a good read. But the basic gist is this: Dr.Hugo strange convinces the newly elected Mayor Quincy Sharp (previously, the warden of Arkham Asylum) to rope off a rundown part of Gotham City, and turn it in to a giant prison for all the inmates of Arkham Asylum and Blackgate Prison. It’s a crazy idea, but Hugo Strange is pretty good at influencing people and manages to convince everyone it’s the best plan after the failures that occurred at Arkham in the previous game. That’s the basic premise. Throughout the campaign, in a variety of side missions, you will face a ton of classic Batman villains including Two-Face, Penguin, and of course The Joker. Many others make appearances, and many more are referenced… it’s a Batman fan’s dream game. But I’ll let you play the game for yourself to get the rest of the incredible story. I will say though, the ending this time around is so much better than Arkham Asylum. I can’t wait to see where the series will go from here.
The campaign by itself probably lasted about 10 hours, but I did some side missions along the way, and by the time I finished the story, I had played the game for 18 hours. Now, having more than 24 hours in the game, I’m still only 62% of the way through everything this game has to offer. It’s immense. You have the campaign of course, but there are also the Riddler challenges which are far more interesting and difficult this time around (honestly, I may have to look at a guide to figure out how to get some of the trophies hidden throughout the game world). You also have several other villain-based side stories dealing with everything from serial murders to simply blowing up barrels. On top of that, there’s even the added bonus of Catwoman sections that put you in control of Batman’s villain/love interest for a few missions. She comes with her own moveset, gadgets, and even special riddler trophies. Her story weaves through the main story every now and then, and honestly, feels a bit tacked on… but it’s pretty fun to play from a different perspective. And even more on top of that, there are random crimes that need preventing and hundreds of random thugs just waiting to be wailed on.
Speaking of wailing on thugs… The combat. In Arkham Asylum, it was deceptively simple. Essentially, it came down to two buttons: attack and counter. But as you started to get into it you realize it was really elegant. Sure, two buttons, but when you factor in the timing, being surrounded by enemies, and— as things went along— enemies requiring different tactics to defeat, it felt like a much more fully realized system. Arkham city takes that system to whole new level. For one, there are a lot more enemies in the various fights. Now you’ll have multiple enemies needing countered at the same time (simply hit counter twice), enemies throwing things, and enemies with shield/knives/guns/tasers who all have to be dealt with differently. It can be pretty hectic. Factor in that now you can quick-use many of Batman’s various gadgets and you have a much deeper, yet still deceptively simple combat system. There is very little that compares to the elation I felt when I cleared my first mob of 25+ thugs with an unbroken combo… its sublime.
Another major element of Batman’s combat arsenal comes into play during the predator segments that task you with surveying and eliminating a room/street full of armed thugs while remaining out of sight. This has gotten a bit deeper this time around as well. Now you’ll have guards with thermal goggles that can spot you hiding in the shadows. Some of them wear backpack disruptors that essentially make Detective mode (Batman’s special vision mode allowing him to better survey his surroundings) useless. And now, some of them will even destroy your perches making it more difficult to escape detection. Adding all these new, more difficult bells and whistles to the game just goes a long way to make you feel more like you are Batman when you master them.
I mentioned Batman’s gadgets… Arkham Asylum had a wonderful assortment of classic batman toys that were slowly unlocked as you progressed through the game. It was always exciting when something new was unlocked because it meant you could go back and get that previously unreachable Riddler trophy. Arkham city starts you out with most of the gadget from the previous game and still lets you unlock several more as the campaign plays out. Among my favorites were the multi-use disruptor that— among other things— lets you silently deactivate an enemy’s gun without them realizing it until it’s too late, and the updated grapnel that makes navigation through the city a delight.
Speaking of navigating the city… it’s a major part of the game. Arkham city is quite large, and you will spend a lot of time traversing back and forth. It sounds tedious, but I assure, it’s a blast. I would sometimes set goals at alternating ends of the map just to see how quickly I could get from one end to the other. The grapnel launcher combined with gliding using Batman’s cape makes soaring through the streets endlessly entertaining.
On top of the incredible single player campaign with all of its extras, there are also challenge maps that can be accessed through the main menu. These come in various forms ranging from standard high score challenges to challenges requiring you to use— or avoid using— a certain tactic. These aren’t for everyone, but it’s cool to see how your best scores stack up in the leaderboards.
That covers gameplay… what about the graphics? In one hyphenated word: absolutely-jaw-droppingly-gorgeous-from-start-to-finish. Seriously, this game is running on the Unreal engine… It’s amazing how much the developers were able squeeze out of that engine, and they know it… as you find riddler trophies in the game, you’ll occasionally unlock character trophies. These are posed character models from the game. You can zoom right up close to them, and pan all around to take in all the lovingly added details. Truly stunning. The whole of the actual city looks great too… the amount of care that went in to crafting this game is truly inspirational… other developers should take notes. Arkham City is easily one of the prettiest games of the current console generation. Note: I played the game on my PC, that’s why the review is so late; it only came out Nov 22… But it was worth the wait… the added power behind a gaming PC really makes this game shine.
I really loved this game, and I still do really as I still have a long way to go to get that 100% completion. I can’t recommend it enough. If you like video games, you need to play this game. If you like Batman, you need to play this game… An absolute must-play and easily a contender for my personal game of the year.
